tcber.blogg.se

The leverage roleplaying game
The leverage roleplaying game











the leverage roleplaying game

But Leverage loves classes so much it name-checks them in the opening credits, and here’s why: it WORKS. Yes, we hate classes, and for good reason: they feel boxy, like you can’t make a character your own, and doubly so when they’re paired with levels and you have to follow the fighter train to fighter town and nothing else. No more starting in a tavern, it just doesn’t work. We start our games with the village hiring you to fight the orcs, and skip the scene where we impotently watch the orcs rape and murder everybody (or the long walk through town afterwards, seeing the haggard faces and the tiny tiny graves). Leverage often just shows the damage left behind, too, which is a trope of fantasy we often forget. Obviously most RPGs thrive on some kind of mystery and you don’t want your opening scene to give away clues you need to hold back, but Leverage shows every episode that the actual perpetrator may be hidden among others, or be only half the story, or require a several stage plan to access. They will lose their minds, their weapons and their XP points to get their hands on someone who made them angry, and the emotional funpark ride of Leverage knows this and that’s why it hooks you in with this big kick. And once you do that they will buy into your game with a fury you may not be able to handle. It’s not just something the characters can’t ignore, it’s something a lot stronger: if you do it right, you’ll piss off your players. Think about Star Wars: Luke’s character sheet says he wants to join the Empire to be cool like Biggs, and his character history starts with his adopted parents being murdered and a mysterious inheritance but the first thing the audience sees is the big evil wizard murder the guards and kidnap the princess. Some games build it into the setting, many people remember to put these things into their characters but a reason like that will only go so far, not least because it doesn’t hit the players.

the leverage roleplaying game the leverage roleplaying game

They start with Mr Johnson or a wizard hiring you, or something odd going on, and when the proverbial shit goes down those aren’t enough reason to stick around and fight something with too many teeth or tentacles. So many RPG adventures have a problem with motivation. Obviously, if you like Leverage you should also get the roleplaying game but here are some writing lessons from the show that apply everywhere: Robin Laws likes to Blow Up Hollywood, but I’m more of a small-screen kind of guy, so here we go for part two in a hopefully long series.













The leverage roleplaying game